Summer Course – Serious Gaming for the Water Sector

IHE Delft

Target Audience

Summer courses at IHE Delft are for advanced students and professionals in the water and related sectors.


During the course, the participants will be introduced to different types of games, and explore how these relate to society and can be used to reach their own objectives. They will then receive an introduction into game development, where they will develop their own game to fit a certain objective. They will receive training on game facilitation, and facilitate a gaming workshop using the game they developed. All components of the course will focus on the philosophy of “Triadic game design”, which is about balancing elements of fun, meaning and reality in the game. In this way, the course has a continuous “language” and there is a clear take-home message.

The backbone of the course will be a guided game design project in a group, which all other activities will relate to. Keywords are teamwork, innovation, communication and targeted design of a project.

As last year, participants will be able to base this game on the “SimBasin” integrated water management game platform, but in response to comments, we will also prepare templates for other formats so that students have more freedom to create their game. On the last day, they will facilitate a gaming session using their game and play a game created by other participants. The course closes with a discussion of the different results obtained and next steps.

Each day will open with a short “ice-breaker” style game from the Climate Change Systems Thinking Playbook. As well as waking the students up in the morning, this gives them a chance to see how games work in learning and was a popular part of last years’ course.

Learning Objectives

Upon completion, the participant should be able to:
1. Identify opportunities to innovate with serious games in their professional life
2. Analyse serious games using the Triadic Game Design-theoretical framework
3. Select appropriate serious gaming methodologies
4. Design a game outline
5. Feel confident to implement and facilitate sessions using serious gaming